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Subject - Mods
Pages: First PageFirst Page Previous Page 1, [2] Messages 9 - 16 of 16
Posted By: Anonymous (2004-08-25 14:09:30)

Tully, looks like it works properly now. The only thing I would look at is that in the case of air I think the city type is Airport vs Airbase. Thanks Much. If you need to test anything let me know. Mike
Posted By: Anonymous (2004-08-25 15:52:00)

I spoke too soon. The Units can be built, they are then placed in storage, but won't leave the city when told. Might be me but they just don't want to go...Let me know what you think. Mike
Posted By: Tully (2004-08-25 16:00:16)

They are shy
Posted By: Tully (2004-08-25 16:00:54)

They are probably not set to move on the ground type surrounding that city. I'll see if that code is being generated correctly.
Posted By: Anonymous (2004-08-26 16:28:18)

Tully, The Chinook mod I created actually moves. One question, though. When you specify unit types to be transported do they need a "-" in front? In the case of the ground pounding troop is it recruit or marine? Thanks Much. Mike
Posted By: Tully (2004-08-26 23:09:20)

They need a dash in front and they are also case sensitive until the next release comes out. The name of each unit should exactly match the unit name in the game. There are also some special strings you can pass it:

-AllUnits
-AllLand
-AllSea
-AllHover
-AllAir

which will let it carry all units that match those move types
Posted By: Tully (2004-08-26 23:14:44)

Ok the not moving on ground is my bad. I have the program generating a move type of "ground" and it should have been a move type of "land". There is yet another unit maker out there now that will fix this problem.
Posted By: Anonymous (2004-08-27 08:43:00)

Excellent. It works as advertised. Thanks Again. Mike
Pages: First PageFirst Page Previous Page 1, [2] Messages 9 - 16 of 16




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