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Subject - my v1.58 is crashing on pc and ppc could it be one of the mods
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Messages 17 - 24 of 39
Posted By: Russell
(2005-01-11 15:18:07)
got the download i will try a test run tonight if possible. and give you feedback towards the end of the week. on another note. how is your map editor coming.
your game could expand in so many ways. like pocket seawar. tons of ships, little land mass an lots of naval action. we could even go wwII with the right graphics upload.
Posted By: Russell
(2005-01-11 16:57:44)
1.6 turn 63 error scripts/pocketwar.js on line 46 so far. let you know if anything else happens.
So far the game is very quick. very impressive speed in movements.
if we can get the bug out this game will burn up my ppc. head turning speed so far.
Posted By: Tully
(2005-01-11 18:46:48)
drop me the mtrace.txt file so I can take a look at it.
Posted By: Tully
(2005-01-11 18:48:34)
sorry and the save game. The problem is I am not getting errors here so I am trying to isolate what is different.
Also, go into settings -> general -> more and turn on trace mode. Then run until you get the error and send me the mtrace.txt file.
Thanks we will figure this out.
Posted By: Russell
(2005-01-14 09:31:19)
here is my last my last mtrace. go to the end and page up to see out of memory.
Posted By: Russell
(2005-01-14 09:33:00)
and here is my saved game.
Posted By: Russell
(2005-01-14 09:38:40)
so far i have ran ten games. user defined mods turned off.
they do not appear to be causing any problems. I have also played with airports,bases, and shipyards on with no problems. However when you play with cities and airports on you start seeing pocketwar.js line 46, airports.js, and airtransport.js then out of memory errors. could it be the huey causing the problem? this is the only thing in common I can think of. leaving the cities turned off in the mods lets me play out a game without a crash.
Posted By: Tully
(2005-01-14 09:45:55)
I think its a problem with multiple scripts modifiying the same unit. In your case airports and cities both define hueys. Which is why it showed up with the airstrip mod because it defines the engineer.
It might have something to do with the load order of the scripts, and that is somewhat random. Which could by why I'm not seeing it here but you see it there.
I'll take a look at it again. Thanks for all the feedback its really helpful.
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