|Posted By: Anonymous (2003-11-22 00:55:30) |
Hooked on this game! but tell me more about the 'Spy'...surely it is valuable to take so many turns to produce one....but how do I use it to my advantage???
How do I get info from it? What can it do behind enemy lines? etc?
Thanks in advance.
|Posted By: Tully (2003-11-22 01:14:14) |
I cant remember who built the spy, hopefully they are watching this thread. I think it has a large see range and is invisible to enemies without radar. I personally haven't used it (of course I haven't played much lately either.)
If only I could add one more hour to each day. That would be excellent.
|Posted By: Ken Pierce (2003-11-23 20:22:48) |
Ahh the spy
I have found that it is perfect to see where the enemy gound units are.
It is usefull in dirceting your attacking forces especially when you are streched thin.
It can only be see by those that see steath. and there only a few ground units that do. (radar, sea hunter, destroyer, sub, and of course cities.) So usally it will never be seen unless you get too close to a city. Note your see range will allow you to steer clear of them. ;-) But the do take a long time to make and if that stray sea hunter comes by you can kiss his ass goodbye.