MetalShard, inc.
Pocket PC and Windows Games and Software

Pocket War (Game) Forum

This is a message in the Pocket War (Game) forum. If you would like to reply to this subject then fill in your reply in the box at the bottom of the page and click the Reply button. To get back to the main page for this forum click the Topics button.

Subject - Navy SEAL
Pages: [1] Messages 1 - 8 of 8
Posted By: DWS (2004-03-21 16:17:30)

Description: slow moving stealth unit capable of detecting other stealth units. SEAL can traverse water as easily as land.
Posted By: DWS (2004-03-21 16:18:21)

SEAL Mod v1.0 attached.
Posted By: Anonymous (2004-03-21 17:28:07)

SEAL Mod v1.1 attached.
reduced build time of unit.
Posted By: DWS (2004-03-21 17:29:26)

oops - the last post was me. enjoy the unit.
Posted By: DWS (2004-03-21 18:40:22)

SEAL Mod v1.2 attached.
edited unit image.
final submission.
Posted By: DWS (2004-03-22 16:08:44)

while playing i noticed my SEAL mod cannot move through forests (he's a hovering unit - it was hover or fly to be able to have him be amphibious).
i'd like him to be able to navigate the sea and BOTH types of land.
is there a way to accomplish this without designating him as a flying unit?
Posted By: Tully (2004-03-22 20:55:54)

I havent tried it but you might try going into the script and change the setMovement call to this setMovement( unit, 1, -1, 0, 1, 0, 1, 0 ); which would set it for land and sea. If this doesnt work let me know and I will fix in in 1.5 so it will work. (My version of pocket war is not vastly different and won't work with current mods so I can't test it at the moment.)
Posted By: DWS (2004-03-23 08:03:07)

tried the above solution, but unit still cannot traverse forest land type. he is able to negotiate sea and land, but not forest.
Pages: [1] Messages 1 - 8 of 8


Attach File (zip and pwg files only)

you must be logged in to post
Copyright 2003-2010 MetalShard, inc. Games for Windows and Pocket PCs pocket war forums, automation software freegames