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Subject - Navy SEAL
Pages: [1] Messages 1 - 8 of 8
Posted By: DWS (2004-03-21 16:17:30)

Description: slow moving stealth unit capable of detecting other stealth units. SEAL can traverse water as easily as land.
Posted By: DWS (2004-03-21 16:18:21)

SEAL Mod v1.0 attached.
Posted By: Anonymous (2004-03-21 17:28:07)

SEAL Mod v1.1 attached.
reduced build time of unit.
Posted By: DWS (2004-03-21 17:29:26)

oops - the last post was me. enjoy the unit.
Posted By: DWS (2004-03-21 18:40:22)

SEAL Mod v1.2 attached.
edited unit image.
final submission.
Posted By: DWS (2004-03-22 16:08:44)

while playing i noticed my SEAL mod cannot move through forests (he's a hovering unit - it was hover or fly to be able to have him be amphibious).
i'd like him to be able to navigate the sea and BOTH types of land.
is there a way to accomplish this without designating him as a flying unit?
Posted By: Tully (2004-03-22 20:55:54)

I havent tried it but you might try going into the script and change the setMovement call to this setMovement( unit, 1, -1, 0, 1, 0, 1, 0 ); which would set it for land and sea. If this doesnt work let me know and I will fix in in 1.5 so it will work. (My version of pocket war is not vastly different and won't work with current mods so I can't test it at the moment.)
Posted By: DWS (2004-03-23 08:03:07)

tried the above solution, but unit still cannot traverse forest land type. he is able to negotiate sea and land, but not forest.
Pages: [1] Messages 1 - 8 of 8




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