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Subject - Unit Balance in the Latest Beta
Pages: [1] Messages 1 - 3 of 3
Posted By: Tully (2004-11-06 08:05:51)

Whats your thoughts on unit costs. If you could make a list of units that are to expensive or to cheap, or to strong or to weak and post them here. That would be very helpful.
Posted By: Anonymous (2004-11-21 13:04:14)

Ok, been playing for awhile.

Unit costs "seem" fairly ok, however city rebuild times seem to be way too high.

My marine dude can conquer a city at 15 hits per round, my lowly recruit at 5 hits per round, however, it takes 48! rounds to repair a city at 1 repair per round...

Seems a little high, considering how quickly they can be torn down.

Also, (B52) bomber takes too long to build and too many things can destroy it. In real life, wouldn't it be flying so high that the lowly recruit and/tank could NOT shoot it down?
Posted By: Tully (2004-11-21 13:57:06)

I just missed the city rebuild time. Before I rebalanced everything cities had five point of "life" so it only took five turns to rebuild them. I'll bump up the repair rate of cities. I can bump up the B52 defense against ground units but in doing so it will take longer to build. Maybe I can offset that by making it easier to kill from the air.
Pages: [1] Messages 1 - 3 of 3


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