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Posted By: Andrew (2007-03-20 10:46:35)
As soon as I click to assign a script to a unit, the game crashes. Any hints?
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Posted By: Andrew (2007-03-20 11:49:27)
Here is the mtrace.txt
0 Version 1.711 0 OS Version 5.1 Service Pack 2 0 Owner ELANOR 0 Avl Memory = 2114842624 0 gProgramPath C:\Program Files\MetalShard\ 0 TRACE - SCRIPTMGR -- Starting up jscript 0 TRACE - SCRIPTMGR -- Finished starting up jscript 0 TRACE - MOD -- Loading MOD pocketwar.mod 0 TRACE - MOD -- Loaded MOD PocketWar 0 TRACE - MOD -- MOD PocketWar is default 1891 Full Version Code is 53737758207 3016 gSaveGamePath C:\Program Files\MetalShard\PocketWar Data\ 14110 Critical Error in C:\dev\pocketwar\gapimap.cpp at line 91
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Posted By: Anonymous (2007-03-20 18:11:57)
It is trying to convert an image stored in the game to something sdl can display and that is failing for some reason. Very strange.
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Posted By: Andrew (2007-03-20 18:31:46)
I think something maybe hard coded in the executable that is causing the problem.
14110 Critical Error in C:\dev\pocketwar\gapimap.cpp at line 91
C:\dev\pocketwar\gapimap.cpp does not exsist on my computer.
Not just the file... the C:\dev directory.
Just my novice guess.
More to follow...
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Posted By: Andrew (2007-03-20 18:35:01)
The previous trace was after starting the program, starting a new game and then going to my home city and trying to select a script.
I get the same results if I try it with the first MP unit.
0 Version 1.711 0 OS Version 5.1 Service Pack 2 0 Owner ELANOR 0 Avl Memory = 2114842624 0 gProgramPath C:\Program Files\MetalShard\ 0 TRACE - SCRIPTMGR -- Starting up jscript 0 TRACE - SCRIPTMGR -- Finished starting up jscript 0 TRACE - MOD -- Loading MOD pocketwar.mod 0 TRACE - MOD -- Loaded MOD PocketWar 0 TRACE - MOD -- MOD PocketWar is default 1656 Full Version Code is 53737758207 2938 gSaveGamePath C:\Program Files\MetalShard\PocketWar Data\ 11578 Critical Error in C:\dev\pocketwar\gapimap.cpp at line 91
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Posted By: Anonymous (2007-03-20 21:06:14)
That error comes from an assert in the code. The path and source file is the path and source in the code used to build the program. It is trying to load a resource from inside the exe and SDL is barfing on the resource that came out.
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