Units:
Here is an picture of the unit screen in Pocket War. From this screen you can change the settings of
and get information about one of your units.
The action buttons
The first area in the unit screen is the action area. This set of buttons are used to control the default
actions of the unit. The action button from left to right are:
- Defend - puts the unit in defensive mode. It won't seek out fights and it gets a bonus when units attack it.
- Attack Units - make the unit actively seek out enemy units and attack them.
- Attack Cities - make the unit actively seek out enemy cities and attack them. If it cant attack cities it will go after units.
- Go to Nearest Transport - make the unit go to the nearest transport and board it.
- Go to Nearest Friendly City - make the unit go to the nearest friendly city and enter it.
Next to the action area are the two automatic actions auto-refuel and auto-repair. If these buttons are hilighted
then the unit will go for fuel if it starts to run out or go for repairs if it needs them. If you press these buttons
it will turn these auto-actions on and off for this unit.
The move buttons
The second area in the unit screen is the move area. This set of buttons is used to set the current move type
for this unit. The move type of the unit tells the unit what to do if it cannot currently carry out it's action.
For example, a unit set to "attack cities" and "explore" will wander around the map exploring unless it finds
an enemy or neutral city. If it does the action "attack cities" will take over and the unit will head
straight for the city rather than continuing to explore.
The move buttons from left to right are:
- Stop - make the unit stop after it reaches this waypoint.
- Explore - make the unit start exploring the map.
- Waypoint - make the unit head for another waypoint.
- Waypoint ID - the waypoint the unit will go to.
- View Waypoint - jumps you to the waypoint the unit is going to.
The grouping buttons
The next area on the unit screen controls the group that this unit belongs to. If you press the single person
button then this unit will not be in any groups. If you use the left and right arrows you can add this unit
to the group represented by the number in the box. When the unit is in a group the three people button will
be hilighted.
Unit scripts
The next area on the unit screen is used to set unit scripts.
The Stored area
This next area is the Stored area. If this unit can store other units in itself then they will be shown
here. If not this area will not be shown in the view. Much like the city screen you can press on a stored unit to hilight it.
If you press on the hilighted
unit it will be kicked out of this unit. If you hit the scramble button then all stored units will be kicked
out of this unit. The 3x3 area next to the scramble button is the exit direction button. The blue square
represents the direction that units will be leave this unit. If the blue square is in the middle then units
will choose a random direction to leave.
The Build area
Only units that can build other units will have this section.
The first box is used to chose the type of unit that you want this unit to build.
The second box shows the unit currently being built. When the unit is built it will be moved into the
stored area. If you select a unit in the first box the stats for that unit will be shown in the unit stats area.
If you click on a unit in the second area it will stop that unit from being built and any work done
on that unit will be lost.
The unit stats area
The last area contains the current stats of the unit being displayed. If a stat has an * next to it then this is a veteran unit and
that stat has been upgraded. To get units to upgrade their stats you have to use those stats a lot. For example, if the unit
move around a lot its speed will increase. If the unit get hit but does not die over and over then its defense will go up, etc.
[Groups]